Tutorials

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Part One: Base Mesh Creation This section will mainly focus on Blender and the base mesh creation process. This tutorial will force the user to learn the basic functions of Blender, and will also discuss a lot of terminology associated with the art form (example: Base Mesh, topology, etc) This part of the process will also discuss exporting models from Blender, as it is vital to the work flow.
Part Two: Zbrush Importing and Sculpting The second section will discuss taking the base mesh created in part one and importing it into the Zbrush sculpting software. This tutorial will help the user learn the basic sculpting functions of Zbrush, along with some Zbrush terminology.
Part Three: Texturing The third section will take you deeper into Zbrush, and you will learn how to texture your creature. The creature will also be UV unwrapped in Zbrush. This process will take you through the entire process of creating all the textures you need to make a realistic creature, and export them.
Part Four: Setting up in Cycles This part of the series will take you through taking the model back into Blender, assigning the textures, and making sure it works correctly in Cycles Render.
Part Five: Rigging in Blender This part of the series will discuss setting the character up with a basic rig (to enable animation.) The rig will be fairly simplistic, as rigging could have an entire tutorial series of it’s own. A simplistic view will give the viewer a basic idea of how rigging works.
Part Six: Animating In this part of the series we will create a basic animation for the creature. This tutorial will go over how to do basic actions, such as setting key frames in Blender. It will also let you render a basic animation.
Part Seven: Finishing the Scene In this final tutorial we will have the model posed, and positioned, and place a basic lighting set up to the area, just to improve the look of the model for a final render. The final render will be a still image (but the same principles apply to animation). I will also discuss some basic uses of the Blender Compositing editor in this tutorial as well.

 

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