Part 7: Compositing in Cycles

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Frozen Warrior, a character created in Blender and Zbrush for the Character Creation Series

In the seventh and final part of this tutorial series we’ll dissect the final rendered image. You’ll also learn a few tips and tricks to polish your final render/animation using the composite editor. All of this is done through the use of composite nodes in Blender’s Cycles Render.

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Previous Tutorial: Animation In Blender

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