In the third part of this tutorial series you will make use of the Zbrush feature called PolyPaint. Techniques will be discussed for proper skin texturing and clothing texturing. We’ll also discuss exporting this model out of Blender while keeping the detail levels high without the insane polycounts Zbrush uses.
YouTube Video Companion
Previous Tutorial: Zbrush Importing and Sculpting – Next Tutorial: Setting up in Cycles