The goal of the Character Creation Series is teach you to be able to create a fantasy character that will be fully textured, and animation ready. We will get in depth with some topics, and breeze right through others. All details are important, but some take priority in this case.
The series is aimed at an intermediate level 3D modeler. You should already be fairly comfortable with how your 3D modeling package works. We’re going to be using a specific work flow for this series. That doesn’t mean you can’t modify this at all, but it will give you a good idea of an approach you can use to character creation. The software used in this series is Blender 3D and Pixologic’s Zbrush.
Are they required? No. You can use other programs with similar capabilities, but the series will be tailored to these particular programs. The same end result can be achieved with another modeling and sculpting package, but it will be up to you to apply the techniques and ideas here to another software package.
The great thing about this series is that it gives you a broad over view of the entire creation process. If you are a bit more advanced you can skip to another section entirely and follow along just fine. This series, while creating a specific imaginary character can, and should be applied to your own creative projects. What this means is you don’t have to create the character presented here, you can create whatever you want by applying the knowledge you gain from this series.