In the second part of this tutorial series you will learn how to import the base mesh you created in part one to Zbrush. The basics of the Zbrush interface will be discussed, and the basics of sculpting your character will be presented through text, pictures and video format.
Keep in mind that sculpting is more about practice and technique than basic knowledge that can be taught in a tutorial. A lot of your progress will be the result of practice. This guide can only give you the idea behind the process.